Limbo (review)

Purgatory is the place where souls lie-in-wait for their divine judgement; what may seem as either a short relief or an anxiety-filled anticipation. There is no denying the entrance fee, all must pay to enter. And as terrifying as purgatory is, limbo is not purgatory, Limbo is Hell. Normally in-placed for unbaptized children. Limbo is considered the first layer of hell, and although the concept of limbo has deep religious connotations one cannot fathom the visual site of an entire section of the damned dedicated only to children. The main character as you play does have a story, but its up to you player to unfold and interpret that story in any way you like in order to answer questions such as: how did you get here? who is the little girl? or just go on YouTube and look up fan theories like I did 😇. The indie title was originally released on the Xbox 360, and since then has been transferred to multiple platforms. The PlayStation Vita was my system of choice to experience Limbo, and even though I got it when the title when it was up on PlayStation Plus, its probably the definitive way to enjoy LIMBO. The art style is the first aspect that stands out, with a simplistic model-chromatic tone, the black and white art-style gives Limbo a terrifying sense of the unknown as you'll never really know what awaits you the darkness. Prepare yourself as this roughly 1-hour journey is filled with giant creatures, saw-blades and deaths-upon-deaths. The boy protagonist is the equivalent of a household vase, as he is so gentle that the slightest pump to the head will kill you. In short this game is fantastic. The game is short, trophies are simple, and overall melancholy theme is beautiful.



Tips & Tricks

  • Trophies aren't difficult
  • Treat this game as the work of art it is
  • Use the analog stick rather than the D-pad
  • Play at your on pace, the game is short so don't rush.



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