Super Mario Run (review)

   Jump on in! with Mario's first foray into the modern phone-gaming industry. For those who don't know, Nintendo has been dabbling with the mobile gaming market; initialing starting with Miitomo (a separate Nintendo application) to their official purchasable video game app. The game is free to download, but if you really wanna get to see everything this game has to offer it would cost no more than a measly $10, however, the mention of a price on a phone game is what ended up not reaching the popularity of say a free micro-transaction app.
This game couldn't have come at a better time for me; I was planning on upgrading to a new phone and I was getting a lot of pressure from my Apple-obsessed cousin to get the new Iphone 7, and coincidentally enough SMR initially released on the Apple store 📲. As a huge Mario lover it felt as if the stars-aligned, not only was I getting a new phone, but I was also getting what was to be the catalyst of getting me in the mobile-gaming scene. I recently finally got around to obtaining all the multi-colored coins that varied in difficulty, with the occasional help of the internet not only did I 100 percented all campaign, but I also played the crap of Toad Rally (SMR's interesting online mode).
The video game a toss-up between your traditional side-scrolling runner, and a placement SIM. One can customize the mushroom kingdom though gathering an assortment of different types of Mushroom citizens, therefor unlocking more items and fan-favorite characters. Overall even though I highly enjoyed Mario's first time into the phone-mobile market, its not something you highly really should put your money in 💸unless you truly want too. Also Remember there is an attachment to something once money is put down, it gives it an emotional value.

Rating: ⭐⭐⭐

Tips & Tricks:

  • Luigi is a great character for hard to reach coins 
  • No shame in internet aid, some coins are difficult
  • The koopa ship levels are the best in Toad Rally


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