The Fight: Lights Out (review)

Eights Years Ago
During the first year of PlayStation's Move release, a multitude of video game titles hit the motion control hardware scene with a multitude of gimmicks. With some titles incorporating augmented reality pets and others having you skating down slopes in office chairs, many of the retail titles were design with a singular purpose in mind; immersion. In any motion device you get your fair amount of sport & shooter titles, but what's more realistic than hurling a bocci ball? Fighting.
Getting gains
Danny Trejo is in the game as your personal insane-trainer. Apparently someone tricked him into thinking this would be the game that would aid America's obesity crisis, spoiler alert, it wasn't. Oh well* 🤷 at least we get a fair amount of entertainment out of him. When he's not screaming at you, you can actually get a fair amount of exercise out of this, leaving you in a puddle of sweat.
How I played
After maxing up my characters' stats, it essentially became a numbers game. Going on trophy-guide forms, and the internet in general, I  pretty much attempted to knock out the trophies one-by-one upon beating the final boss, who was great homage to the late Bruce Lee. Do not platinum this game! The online is dead making it hard to get.
End of the Road
Look, as infuriating as my platinuming experience was, I can deny that as far as motion-controlled games go, dog-dammit the gameplay was solid. The motions make since, and depending on how well the calibration, matches can be engaging. The game sets out what it supposed to do, and that's always great no matter the platform.
Rating: 🌟🌟🌟3/5

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